

Originally posted by Annah:So I was messing around with the unity store and some other asset stores and I noticed something. It's cheaper for you as the developer, it doesn't look lazy, and it gives folks to shine Rather than lifting more asset packs from the unity store, just let the community build them. Yeah, this game isn't a AAA game but for 20 bucks, one would think at least a couple things would have been created by the developerģ. Most games who uses assets are nornally very cheap. Reutilizing every single asset as part of your core game play mechanics is another.Ģ. People using assets for back ground things is one thing. When a game is called House Flipper and literally everything you buy and place down was already a pre created asset, that just sound lazy.

Now, before people say "so what.gamers lift other assets all the time"ġ. Hell, even the fences and the red car was a lifted asset They didn't make a single thing in this game. And it all came from the Unity Engine, Unreal and other assets stores. Start at time 13:00 and look at every furniture, vase, picture, a direct asset from the unity store.and its literally everything in house flipper. They literally copied and dropped everything into a game and resold it. Literally every single asset, every single piece of furniture, pictures, lamps, even the neighborhood outside was not even made by the developers. The asset you want, Post Processing Stack, does not have such restriction, while some others do, such as Windridge City, Melodrive Lite Beta or ADAM EP2/EP3 - Alembic Timeline Sample.So I was messing around with the unity store and some other asset stores and I noticed something. You can see a couple examples searching via Google. Searching around, you'll notice that the restriction is written in the asset description. Since there is no "license" sections on these Assets Store pages, it's a bit hard to know at a glance which one is a Restricted Asset, and which one is not. This means that Restricted Assets can't be used in your commercial game, while others can, paid or not. No other use is permitted, and these Unity assets must not be used in your commercial games. These are only valid for personal and non-commercial use only. Unity "Restricted Assets" are subject to restrictions that others are not. Now, as you mention Restricted, so here is what is says about restricted: You will be able to use them in your game for commercial use with no extra payments. Once you have purchased an asset from the store, it becomes yours to do with as you like within your games and apps. You can purchase assets from the Asset Store and use them personally and commercially in your game. Re-reading the page you linked to, we can see that you can use the assets from the assets store in a commercial game.
